![]() ![]() The company expects to announce a beta test at the end of the month, and it will likely ship the game in 2019. “We are an order of magnitude greater than other games, and we are running close to 30 frames per second,” Jacobs said. The physics runs on the server, making the game less hackable. Each one had a different color and behavior, to show that each was moving around independently. Jacobs showed me a video that showed more than 2,000 bots on the screen at the same time. The company has been tuning the engine, and it can support around 2,000 simultaneous players in a single battle now. He wondered if it was possible to build a game engine that could support large-scale battles, with hundreds of players. ![]() Jacobs said he was inspired while playing Guild Wars II. It’s a tri-realm, realm-versus-realm game.” We are doing what we need to make a game that users want. “We are not bound to make a spiritual successor. “We are not doing anything related to it, and we are also unchaining from the past of Dark Age of Camelot,” Jacobs said. But Jacobs said he does not consider the game to be a spiritual successor to Dark Age of Camelot. The game will have three realms, and each realm will fight the other. There’s more than enough interest to support this small studio.” I think people will pay for what they want. “We are going for a niche market, and we are not trying to be World of Warcraft,” Jacobs said. Rather, City State Entertainment will charge a subscription fee. Interestingly, Jacobs said the game will not be free-to-play, as many MMOs have become. Meggs was lead engineer on Warhammer Online, and he also worked as a senior engineer on Bethesda Game Studios big hit The Elder Scrolls V: Skyrim. Jacobs was the lead designer and founder at Mythic, which made both Dark Age of Camelot and Warhammer Online. The company is based in Fairfax, Virginia, with a big office in Seattle. “The most exciting part is seeing what they’ll do with that world.” He makes it very clear that he knows making an MMO is risky and that he is willing to risk his own money to make sure Camelot Unchained turns into a success.“We’re creating a game and engine that allow truly massive numbers of people to all interact together in a shared space, changing their world in meaningful and dynamic ways,” added Andrew Meggs, chief technical officer at City State Entertainment. On top of this, he won’t be using any of the crowdfunding for his own salary. The neat thing about this Kickstarter is that the founder of City State Entertainment, Mark Jacobs, has said that if they reach their funding goal, he’ll match it with an additional $2 million. realm” combat, pitting entire factions of players against each other in giant battlefields. One of the biggest ones back in the day was Dark Age of Camelot it was well known for its “realm vs. I’ve been playing massively-multiplayer online games for quite a few years. Camelot Unchained is now on Kickstarter, and it has already raised over $700,000 towards its two-million-dollar goal. Developer will use $2 million of his own moneyĬity State Entertainment, a team made up of Dark Age of Camelot veterans, has decided to work on a new MMO project which also happens to be about Camelot. ![]()
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